PPrism<S, T, A, B>
class PPrism<S, T, A, B> extends POptional<S, T, A, B>An optic that focuses on a value of type A that may or may not be present within a sum type S, with the ability to construct T from B.
A PPrism combines partial extraction (getOrModify) with total construction (reverseGet). It is the dual of a PLens: where a lens always extracts but may not construct, a prism always constructs but may not extract.
Inheritance
Object → PSetter<S, T, A, B> → POptional<S, T, A, B> → PPrism<S, T, A, B>
Constructors
PPrism()
PPrism(Either<T, A> Function(S) getOrModify, T Function(B) reverseGet)Creates a PPrism from a getOrModify function and a reverseGet function.
Implementation
PPrism(Function1<S, Either<T, A>> getOrModify, this.reverseGet)
: super(getOrModify, (b) => (_) => reverseGet(b));Properties
getOrModify final inherited
final Either<T, A> Function(S) getOrModifyAttempts to extract the focus A from S. Returns Right with the value on success, or Left with the unmodified structure T if the focus is absent.
Inherited from POptional.
Implementation
final Function1<S, Either<T, A>> getOrModify;hashCode no setter inherited
int get hashCodeThe hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;modify final inherited
final T Function(S) Function(B Function(A)) modifyApplies a transformation f to every focus A within S, producing a new structure T.
Inherited from PSetter.
Implementation
final Function2C<Function1<A, B>, S, T> modify;re no setter
Getter<B, T> get reA Getter that applies reverseGet, viewing the prism in reverse.
Implementation
Getter<B, T> get re => Getter(reverseGet);reverseGet final
final T Function(B) reverseGetConstructs a T from a B value.
Implementation
final Function1<B, T> reverseGet;runtimeType no setter inherited
Type get runtimeTypeA representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;Methods
andThenO() inherited
Composes this optional with other, producing an optional that focuses through A into C.
Inherited from POptional.
Implementation
POptional<S, T, C, D> andThenO<C, D>(POptional<A, B, C, D> other) => POptional<S, T, C, D>(
(s) =>
getOrModify(s).flatMap((a) => other.getOrModify(a).bimap((b) => replace(b)(s), (c) => c)),
(d) => modify(other.replace(d)),
);andThenP()
Composes this prism with other, producing a prism that focuses through A into C.
Implementation
PPrism<S, T, C, D> andThenP<C, D>(PPrism<A, B, C, D> other) => PPrism<S, T, C, D>(
(s) =>
getOrModify(s).flatMap((a) => other.getOrModify(a).bimap((b) => replace(b)(s), identity)),
(d) => reverseGet(other.reverseGet(d)),
);andThenS() inherited
Composes this setter with other, producing a setter that focuses through A into C.
Inherited from PSetter.
Implementation
PSetter<S, T, C, D> andThenS<C, D>(PSetter<A, B, C, D> other) {
return PSetter<S, T, C, D>((f) => modify(other.modify(f)));
}exists() inherited
bool Function(S) exists(bool Function(A) p)Returns a predicate on S that is true when at least one focus satisfies p.
Inherited from Fold.
Implementation
Function1<S, bool> exists(Function1<A, bool> p) => (s) => find(p)(s).isDefined;find() inherited
Option<A> Function(S) find(bool Function(A) p)Returns a function that finds the first focus in S satisfying p, or None if no match exists.
Inherited from POptional.
Implementation
@override
Function1<S, Option<A>> find(Function1<A, bool> p) => (s) => getOption(s).filter(p);getOption() inherited
Option<A> getOption(S s)Extracts the focus as an Option, returning None if absent.
Inherited from POptional.
Implementation
Option<A> getOption(S s) => getOrModify(s).toOption();modifyOption() inherited
Option<T> Function(S) modifyOption(B Function(A) f)Like modify, but returns None if the focus is absent instead of returning the structure unchanged.
Inherited from POptional.
Implementation
Function1<S, Option<T>> modifyOption(Function1<A, B> f) =>
(s) => getOption(s).map((a) => replace(f(a))(s));noSuchMethod() inherited
dynamic noSuchMethod(Invocation invocation)Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time errorThis invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);replace() inherited
T Function(S) replace(B b)Replaces every focus with the constant value b.
Inherited from PSetter.
Implementation
Function1<S, T> replace(B b) => modify((_) => b);replaceOption() inherited
Option<T> Function(S) replaceOption(B b)Like replace, but returns None if the focus is absent.
Inherited from POptional.
Implementation
Function1<S, Option<T>> replaceOption(B b) => modifyOption((_) => b);toString() inherited
String toString()A string representation of this object.
Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.
Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();Operators
operator ==() inherited
bool operator ==(Object other)The equality operator.
The default behavior for all Objects is to return true if and only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false.Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);