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Strategy final

final class Strategy

Defines the lifecycle hooks for transaction management.

A Strategy specifies what to run before the program (e.g. BEGIN), after on success (e.g. COMMIT), on error via oops (e.g. ROLLBACK), and always regardless of outcome (e.g. cleanup).

Constructors

Strategy() const

const Strategy({
  required ConnectionIO<Unit> before,
  required ConnectionIO<Unit> after,
  required ConnectionIO<Unit> oops,
  required ConnectionIO<Unit> always,
})

Creates a Strategy with explicit lifecycle hooks.

Implementation
dart
const Strategy({
  required this.before,
  required this.after,
  required this.oops,
  required this.always,
});

Strategy.defaultStrategy() factory

factory Strategy.defaultStrategy()

The standard strategy: BEGIN TRANSACTION before, COMMIT after, ROLLBACK on error, and no-op for always.

Implementation
dart
factory Strategy.defaultStrategy() => Strategy(
  before: ConnectionIO.fromConnection((conn) => conn.beginTransaction()),
  after: ConnectionIO.fromConnection((conn) => conn.commit()),
  oops: ConnectionIO.fromConnection((conn) => conn.rollback()),
  always: ConnectionIO.unit,
);

Properties

after final

final ConnectionIO<Unit> after

Runs after a successful program (e.g. COMMIT).

Implementation
dart
final ConnectionIO<Unit> after;

always final

final ConnectionIO<Unit> always

Runs unconditionally after after or oops (e.g. cleanup).

Implementation
dart
final ConnectionIO<Unit> always;

before final

final ConnectionIO<Unit> before

Runs before the program (e.g. BEGIN TRANSACTION).

Implementation
dart
final ConnectionIO<Unit> before;

hashCode no setter inherited

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Inherited from Object.

Implementation
dart
external int get hashCode;

oops final

final ConnectionIO<Unit> oops

Runs when the program fails or is cancelled (e.g. ROLLBACK).

Implementation
dart
final ConnectionIO<Unit> oops;

runtimeType no setter inherited

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
dart
external Type get runtimeType;

Methods

noSuchMethod() inherited

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dart
dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

dart
class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
dart
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

resource()

Resource<Unit> resource(SqlConnection conn)

Binds this strategy to a concrete conn, returning a Resource that:

  • acquires by running before (e.g. BEGIN TRANSACTION),
  • releases with after on success or oops on error/cancel,
  • and guarantees always runs via an outer resource.
Implementation
dart
Resource<Unit> resource(SqlConnection conn) {
  return Resource.make(IO.pure(Unit()), (_) => always.run(conn)).flatMap(
    (_) => Resource.makeCase(before.run(conn), (_, ec) {
      return ec.fold(
        () => oops.run(conn),
        (_, _) => oops.run(conn),
        () => after.run(conn),
      );
    }),
  );
}

toString() inherited

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Object.

Implementation
dart
external String toString();

Operators

operator ==() inherited

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Object.

Implementation
dart
external bool operator ==(Object other);